- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Fri, 6 Jul 2012 18:04:48 +0200
- To: Stefan Hakansson LK <stefan.lk.hakansson@ericsson.com>
- Cc: public-webrtc@w3.org
Hi Stefan, Thanks for the feedback! On Fri, Jul 6, 2012 at 5:56 PM, Stefan Hakansson LK <stefan.lk.hakansson@ericsson.com> wrote: > On 07/06/2012 05:01 PM, Silvia Pfeiffer wrote: >> >> Hi all, >> >> I've just subscribed to this mailing list and have had a cursory look >> on the mailing list archives, but don't think I've seen the topic >> discussed that I am curious about. So, apologies if it has been and do >> point me to it. >> >> While experimenting with a simple websocket server [1] to set up a >> PeerConnection [2] on a local network between two machines for a demo >> at a presentation [3], I came across the need to use a STUN or TURN >> server for IP address resolution. I did these experiments in Google >> Chrome 19. > > > As you probably are aware of, the PeerConnection API has changed > significantly. It would be interesting to get feedback on the latest version > ([4], available ar "webkitPeerConnection00" in newer versions of Chrome), if > you are interested in trying it out. I saw it, but haven't experimented with it yet, so can't really say. It seems a bit more complicated, but if it provides more detailed control over what happens, then that's likely a good thing. > >> >> My understanding of the PeerConnection() API function is that the >> first argument is passing in a public STUN or TURN server so that the >> client can determine its public IP address. This then along with the >> locally discovered private IPs are placed in the SDP packet and sent >> across the communications channel eg google app server or node.js >> server or so. In my example setup, I could have done the demo >> completely within the private network, except I needed a public STUN >> server to resolve the IP address. >> >> I would therefore like to suggest that we should be able to pass >> "NONE" as a first argument to the PeerConnection() API function. This >> would say "don't use a STUN server, just put the local IPs in the >> packet". > > > I think you can pass an empty string to get this behavior (at least that is > how we did it in our early implementation [5] if I recall correctly). Ah, that's good. But it doesn't seem to be standardised in this way. It would be good if it was. >> My use case is for clients on a corporate network they may not have >> outbound access to a STUN nor do they need to since they all have >> direct IP reachability to each other. >> >> Also, I would like to suggest an improvement to the the current >> implementation: if both clients have IPs in the same subnet, they >> should try to connect to each other on the private IPs first before >> going for the public IPs. I'm thinking of situations where the NAT >> used on the network isn't smart enough for two clients on the same >> network to connect to their common public SNAT IP and then have the >> packets come back in. I also don't think the new API standardises this part, so would be keen to hear if this would be a possibility to include, too. Thanks, Silvia. >> [1] >> http://html5videoguide.net/presentations/WebDirCode2012/websocket/websocket-server.js >> [2] >> http://html5videoguide.net/presentations/WebDirCode2012/websocket/webrtc.html >> [3] >> http://blog.gingertech.net/2012/06/04/video-conferencing-in-html5-webrtc-via-web-sockets/ > > [4] http://dev.w3.org/2011/webrtc/editor/webrtc.html > [5] https://labs.ericsson.com/apis/web-real-time-communication/downloads >> >> > > >
Received on Friday, 6 July 2012 16:05:35 UTC