- From: Jan-Ivar Bruaroey via GitHub <sysbot+gh@w3.org>
- Date: Mon, 08 Apr 2019 15:27:18 +0000
- To: public-webrtc-logs@w3.org
@fippo `iceconnectionstatechange` does not wait for `"stable"` state, so that code will fail occasionally. I think safer APIs will avoid these races. > Adding a restartIce method leads down the slippery slope of triggering it based on peerconnection logic, not application logic. I don't see that, but feel free to clarify. I see quite the opposite. It's today's API that seems buried in the details of peer connection's negotiation handling. `negotiationneeded` is meant to help people encapsulate the detail-task of negotiating. If we split application logic up between what goes above that abstraction and what goes below it—with up being higher-level, closer to the app—I think ICE restart belongs above it. ```js pc.oniceconnectionstatechange = () => pc.icecConnectonState == 'failed' && pc.restartIce(); ``` Users shouldn't have to worry about `signalingState` at this level IMHO. -- GitHub Notification of comment by jan-ivar Please view or discuss this issue at https://github.com/w3c/webrtc-pc/issues/2167#issuecomment-480880197 using your GitHub account
Received on Monday, 8 April 2019 15:27:19 UTC