- From: Brent Shambaugh <brent.shambaugh@gmail.com>
- Date: Thu, 13 Mar 2014 11:16:41 -0500
- To: Marcos Caceres <w3c@marcosc.com>
- Cc: "public-webpayments@w3.org" <public-webpayments@w3.org>, Natasha Rooney <nrooney@gsma.com>, W3C Payments Workshop PC <group-payment-workshop-pc@w3.org>, W3C Webmob Public <public-web-mobile@w3.org>, David Newton <david@davidnewton.ca>
- Message-ID: <CACvcBVoVCu8rnitVO9yshrGRAqoxy5NQ1-Q+WiudSYLaPYOu3g@mail.gmail.com>
Hi all, I am adding more information in the same form as before to the wiki ( https://www.w3.org/community/webpayments/wiki/WebPaymentsMobileUseCases). Right now it is the GoCardless section. I've read what you have put up. My current plan is to perform a second iteration to address these concerns. -Brent On Thu, Mar 13, 2014 at 10:54 AM, Marcos Caceres <w3c@marcosc.com> wrote: > > > On March 13, 2014 at 8:07:08 AM, Natasha Rooney (nrooney@gsma.com) wrote: > > Hi all! > > > > The web payments use cases work conducted by the Payments CG has been > pulled into the "Payments > > Use Cases" Github Repo. > > > > https://github.com/w3c-webmob/payments-use-cases > > > > There are some bits and pieces of information missing, we would > appreciate if you could > > take a look and raise issues / create pull requests for the information > we are still missing. > > If you have an problems with doing either of these please let me know, I > am here to help! > > > > Furthermore we have more issues for this repo as detailed ( > https://github.com/w3c-webmob/payments-use-cases/issues), > > please take a look and work on them if you can. > > It might be good if we take all the bits that are unfinished and convert > them into bugs. Otherwise, we just end up with a big document with lots of > TODOs but very little useful content (what we currently have, > unfortunately). > > Also, the "use cases" that are currently listed are not really use cases... > they are more features that each service claims to provide. What would be > more useful is to understand (i.e., actually *see* or experience) how these > services are made available on a mobile device. The user experience of > those features is what is actually important - and how payments are made > secure and how users are able to access and understand those options and > make purchases using their devices. That's not clear at all at the moment. > > What I propose is that we first make a list of what, for each service > listed, we want to show/answer. Like, how does the user: > > * add real money to the service? > * buy a physical good in the real world (e.g., a cup of coffee)? > * pay for physical service (e.g., gym membership)? > * convert virtual money back into paper money? > * transfer money from one person to another (even if the second person is > not signed up for the service)? > * buy a product online? > * resolve disputes? > * view transactions? > * secure the wallet? > * etc. > > I'm sure there are a bunch of other good questions. We should probably > limit them to about 10 to make this project tangible. > > -- > Marcos Caceres > >
Received on Thursday, 13 March 2014 16:17:10 UTC