W3C home > Mailing lists > Public > public-webid@w3.org > September 2013

Re: Releasing RWW.IO

From: Luca Matteis <lmatteis@gmail.com>
Date: Fri, 20 Sep 2013 10:43:51 +0200
Message-ID: <CALp38ENuQ5jVAKhLyxFC4V39tdYWrjpCGkGC=0fJ=0uF_MCdAQ@mail.gmail.com>
To: Melvin Carvalho <melvincarvalho@gmail.com>
Cc: Fabio Barone <holon.earth@gmail.com>, Kingsley Idehen <kidehen@openlinksw.com>, Andrei Sambra <andrei.sambra@gmail.com>, public-webid <public-webid@w3.org>, "public-rww@w3.org" <public-rww@w3.org>, "public-lod@w3.org" <public-lod@w3.org>, federated-social-web <federated-social-web@googlegroups.com>
You want to create your own digital currency?

Yikes, interesting, but well over it's head don't you think?

I was just wondering how RWW.io could be making some cash with the service
it's offering.


On Fri, Sep 20, 2013 at 2:22 AM, Melvin Carvalho
<melvincarvalho@gmail.com>wrote:

>
>
>
> On 20 September 2013 01:17, Fabio Barone <holon.earth@gmail.com> wrote:
>
>>
>>>>
>>> I was thinking about this a bit more.  This is quite a smart model, but
>>> I think we can do better!
>>>
>>> Why not let RWW.IO issue it's own currency which allows you use extra
>>> bandwidth, storage etc.
>>>
>>
>> Brilliant. How would you go issuing the currency though? Who would get it
>> in the first place so that it later freely floats?
>>
>
> The simplest way is to have a central ledger using linked data that is
> kept by rww.io and use URIs to define the entities.  Each entity has a
> balance.
>
> This can either be a set of files or a triple store (or even use a
> relational db backend).  You have an entity that is the master account then
> you have accounts for users.  The master account can add credits to any
> user it wants, and updates the triples.
>
> Then when doing a transfer you register it with the issuer and it updates
> balances appropriately.
>
> The model can be distributed over many nodes using a replication algorithm
> based on, say consensus, or proof of work.  But to begin with you just need
> a triple store ...
>
>
>
>>
>>> Then free float the currency allowing people to buy it with real money
>>> donations, purchases or bitcoins etc.
>>>
>>> Then since every user will normally have a key/pair allow the transfer
>>> of credits at web scale using signing.  Then RWW.IO credits becomes a
>>> global currency like bitcoin that can be used in games to buy virtual goods
>>> etc. or even across all different kinds of RWW apps.
>>>
>>
>> This is intriguing.
>>
>>
>>>  A certain amount of credits can be issues on a schedule then then let
>>> them expire as people use them for storage etc.  This could tie in well
>>> with the W3C payments work too.
>>>
>>>
>>
>
Received on Friday, 20 September 2013 08:44:22 UTC

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