- From: Richard Creamer <2to32minus1@gmail.com>
- Date: Tue, 31 Jul 2012 21:51:10 -0700
- To: Rick Byers <rbyers@chromium.org>
- Cc: "public-webevents@w3.org" <public-webevents@w3.org>
- Message-ID: <CAJ0kJcJCnxcX0Gzr5RQ3EreW+xi6-Gteq-=dK2K+uX7pZZM+JA@mail.gmail.com>
Rick, Thank you for your reply. I knew this request would not be a simple or even necessarily a practical thing on many fronts... I guess the issue-behind-the-issue is the fact that, without support for this UX gesture set, touch-based devices will always take a back seat to mouse- or laptop/touchpad-equipped devices when it comes to highly-interactive, fast-paced UXs. That is, there is a definite productivity differential, at least for several UI types. Sadly, a well-thought-out union of touch + traditional mouse-driven UI gestures would have greater potential efficacy than either by itself. Consider http://www.perceptivepixel.com/ for example, not to mention the advanced UXs we have seen in several movies from the past decade or so. For my current project, I can work around this issue simply by creating a non-standard UI which I'm sure the children which use my under-development Education KB app can pick up pretty easily/naturally. For example, a tap could trigger a popup event (in lieu of a hover or right-click) with an optional 2,000 ms delayed fade-away, or alternatively, a second tap could hide the popup. This would then require the introduction of either a double-tap or long press gesture to represent an "action" event which is currently a single tap event in Android. But non-standard is not a good thing... I would really prefer my apps' UXs to be "standard." And, let me mention that, to a certain extent, some of your issues could perhaps be mitigated with Android platform variables similar to the "uses-feature" declarations in the manifest XML file. Applications could adapt based on the current device's capabilities. Finally, I guess I'll mention a possible near-term "future" application of tablets and surfaces for collaboration: geographically distributed, or when multiple meeting attendees jointly collaborate. For these use cases, users will want the ability to affect a large, group-shared view/surface which they can interact with from their own personal touch devices. This might then introduce further gesture categorization: 1) local device only, or 2) shared view only, or 3) both. My point is that sometimes it is a good thing to think ahead. Thank you again. Regards, Rick On Tue, Jul 31, 2012 at 6:21 PM, Rick Byers <rbyers@chromium.org> wrote: > Since no-one has replied to this yet I'll take a crack at it with my > personal opinion. There are three questions here: > > 1) Should the standard be more precise in requiring full and even use of > the range [0, 1]. > Personally I think this is a good idea. It's hard to use pressure for > anything today without this - the app has to dynamically adapt itself to > the 'normal' range it sees in practice. > > Of course making the language a little stronger in the standard is just a > small piece. Eg., Chrome on Android today can return values >1 ( > https://bugs.webkit.org/show_bug.cgi?id=91799) which is already clearly > illegal. The challenge is that Android runs on such a variety of hardware, > and Android itself provides no absolute calibration, so Chrome would just > have to do the same sort of dynamic tuning/adjustment (but better Chrome > than every app). Frankly I think it'll be pretty difficult to get really > consistent behavior out of the variety of different hardware and OSes, but > that doesn't mean we shouldn't try. > > 2) If pressure was consistent in practice, could it be used as an analog > for hover. > Sure, it could. But the user experience would vary so much depending on > the hardware (and the user), and it would be so unusual and unexpected that > I doubt it would make for good UX in practice. > > Rick > > On Fri, Jul 20, 2012 at 11:17 PM, Richard Creamer <2to32minus1@gmail.com>wrote: > >> Dear Editors: >> >> The Touch Events version 2 document is, to me, unclear as to whether the >> equivalent of mouse over/move/hover events are intended to be >> included/supported. >> >> I would very much like to see touch screen devices support the >> equivalent of a mouse over/move/hover event. This feature enables much more >> dynamic UIs, and would go a long way towards eliminating one of the few >> remaining advantages that mouse-equipped desktops and touch pad-equipped >> laptops have over touch devices. (I would like to point out that touch >> pads on laptops support these events.) >> >> I had hoped that the touch event pressure value range [0, 1] was being >> fully utilized so that I could emulate this type of event in my own >> applications, but upon writing a simple Android test app for my phone, >> discovered that all pressure values were primarily compressed into the >> range of approximately [0.15 - 0.30] representing the lightest to the >> strongest touch events I could create. (I should mention that I have a >> high-end aftermarket screen protector on my phone which conceivably might >> be compressing the pressure values.) >> >> If the pressure value's dynamic range were more fully utilized, it may >> be feasible to reserve a standardized touch event pressure range to >> represent the equivalent of a mouse over/move/hover event, while >> higher-pressure touch events could initiate the already-implemented touch >> events. >> >> My purpose in submitting this is to suggest that this possibility be >> considered. Perhaps hardware or platform vendors could calibrate their >> pressure readout values to be more evenly distributed throughout the [0, 1] >> range such that my suggestion can be adopted. >> >> Thank you for your consideration. >> >> Richard Creamer >> Individual >> > >
Received on Wednesday, 1 August 2012 04:51:39 UTC