- From: Vincent Scheib <scheib@google.com>
- Date: Wed, 17 Jan 2024 09:47:38 -0800
- To: Marcos Caceres <caceres_m@apple.com>, public-games@w3.org
- Cc: Carl Younger <carl.joseph.younger@gmail.com>, public-webapps <public-webapps@w3.org>
- Message-ID: <CAK-EfXnZnw8+_Jt66pq-WqTjBh9Moo=jNNKd-27zh8aPkqSUdg@mail.gmail.com>
And CC +public-games@w3.org <public-games@w3.org> for more awareness of work to improve user input latency. On Wed, Jan 17, 2024 at 9:45 AM Vincent Scheib <scheib@google.com> wrote: > Chiming in with my support for this! > > On Mon, Jan 15, 2024 at 4:48 PM Marcos Caceres <caceres_m@apple.com> > wrote: > >> Hi Carl, >> >> Thanks again for taking the time to outline the issues. I’ve proposed >> this as a topic for the upcoming W3C Breakout day (12th of March): >> https://github.com/w3c/breakouts-day-2024/issues/2 >> >> Details for the W3C Breakout day are here: >> https://github.com/w3c/breakouts-day-2024 >> >> Hopefully we can get the right folks in a virtual room to discuss some >> options and a path forward. >> >> Kind regards, >> Marcos >> >> > On Dec 9, 2023, at 13:51, Carl Younger <carl.joseph.younger@gmail.com> >> wrote: >> > >> > Hey guys, >> > >> > Despite many advances in recent years, the Web remains a poor choice of >> platform for any application that depends on responding to user input with >> low latency. >> > >> > The APIs that handle user input (keyboard, pointer, gamepad, HID, USB, >> MIDI, Bluetooth, serial etc) generally require registering handlers on the >> main thread. As the main thread is often busy, handlers cannot (reliably >> and consistently) respond to input with low enough latency for certain >> applications. >> > >> > Affected applications include any video game that demands precise >> inputs (which is a large subset), pretty much all DAWs and synthesizers, as >> well as art programs that use touch gestures to emulate brushstrokes etc. >> > >> > The situation might be improved somewhat by extending input APIs to >> include timestamps, but exposing the APIs to Web Workers is a much better >> solution. >> > >> > Some of the input APIs can extend their spec to support workers >> relatively easily, and there has been some progress there already >> (including some implementation). Other APIs are more problematic. For >> example, keyboard and pointer events are part of the DOM API, which marries >> them to the main thread. >> > >> > I recently discussed all this with Marcos Cáceres (and others). Marcos >> advised me to contact this mailing list, as I feel that these issues will >> require a macroscopic perspective (beyond the scope of any specific API) >> and a substantial community effort to address. >> > >> > Thank you for taking the time to consider my post. >> > Much appreciated -- Carl >> > >> > The original conversation: github.com/w3c/gamepad/issues/37 >> >> >>
Received on Wednesday, 17 January 2024 17:48:26 UTC