Re: Mouse Lock

On Fri, Aug 12, 2011 at 2:06 PM, Jonas Sicking <jonas@sicking.cc> wrote:
> On Fri, Aug 12, 2011 at 1:54 PM, Tab Atkins Jr. <jackalmage@gmail.com> wrote:
>> On Fri, Aug 12, 2011 at 1:19 PM, Jonas Sicking <jonas@sicking.cc> wrote:
>>> If we expose delta information in all mouse events, which seems like
>>> it could be a good idea, then what is the usecase for the success
>>> callback for mouselock?
>>>
>>> I was under the impression that that was so that the page could start
>>> treating mousemove events differently, but if all mousemove events
>>> have deltas, then that won't be needed, no?
>>
>> No, it's still definitely needed.  You can't do an FPS with non-locked
>> deltas; the user will end up moving their mouse off the screen.
>>
>> The use-cases for delta-without-mouselock are pretty separate from
>> those for delta-within-mouselock.
>
> Sure, I wasn't saying that mouselock wasn't needed. I was asking what
> the use case for the 'success' callback to the mouseLock was.

So you can tell that you're locked.  Without that assurance, you can't
do a game using WASD+mouselook, because if the mouse isn't locked the
user will end up scrolling out of your active area.  You'll have to
make sure the mouse is actually locked *somehow*; might as well be via
a success callback.

~TJ

Received on Friday, 12 August 2011 21:13:20 UTC