Re: [w3c/gamepad] Rewrite the spec with references to the Model section (PR #222)

@sadym-chromium commented on this pull request.



> +        [=unavailable=], and detecting when input controls have updated input
+        values.
+      </p>
+      <p>
+        A [=gamepad=] has a <dfn>gamepad identifier string</dfn>, a
+        human-readable string that identifies the brand or style of
+        [=gamepad=]. The content is decided by the [=user agent=].
+      </p>
+      <p>
+        A [=gamepad=] may be a physical device. If so, it has an <dfn>input
+        control layout</dfn> that describes the position, orientation and type
+        of each input control on the physical device. The [=user agent=] is
+        responsible for recognizing when an [=input control layout=]
+        <dfn data-lt="corresponds with">corresponds with a standard
+        layout</dfn>, meaning the relative positions and orientations of its
+        input controls are close enough to the standard layout that a user can

sgtm

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Received on Wednesday, 7 May 2025 09:02:55 UTC