- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 12 Jun 2025 16:30:36 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/222/review/2922887182@github.com>
@marcoscaceres commented on this pull request.
> + triggers, joysticks, thumbsticks, touch surfaces) and output controls
+ (haptic actuators). A [=gamepad=] is <dfn>available</dfn> if the [=user
+ agent=] can read the current state of its input controls. A [=gamepad=]
+ that is not [=available=] is <dfn>unavailable</dfn>. The collection of
+ input and output controls for a [=gamepad=] cannot change while the
+ [=gamepad=] is [=available=]. Each input control has one or more
+ <dfn>input values</dfn> that may update over time.
+ </p>
+ <p>
+ The [=user agent=] is responsible for enumerating [=available=]
+ [=gamepads=], detecting when [=gamepads=] become [=available=] or
+ [=unavailable=], and detecting when input controls have updated input
+ values.
+ </p>
+ <p>
+ A [=gamepad=] has a <dfn>gamepad identifier string</dfn>, a
consider just doing:
```suggestion
A [=gamepad=] has a <dfn data-for="gamepad">identifier string</dfn>, a
```
And then references via [=gamepad/identifier string=]
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Received on Thursday, 12 June 2025 23:30:40 UTC