- From: Marcos Cáceres <notifications@github.com>
- Date: Thu, 12 Jun 2025 16:30:36 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/222/review/2922887182@github.com>
@marcoscaceres commented on this pull request. > + triggers, joysticks, thumbsticks, touch surfaces) and output controls + (haptic actuators). A [=gamepad=] is <dfn>available</dfn> if the [=user + agent=] can read the current state of its input controls. A [=gamepad=] + that is not [=available=] is <dfn>unavailable</dfn>. The collection of + input and output controls for a [=gamepad=] cannot change while the + [=gamepad=] is [=available=]. Each input control has one or more + <dfn>input values</dfn> that may update over time. + </p> + <p> + The [=user agent=] is responsible for enumerating [=available=] + [=gamepads=], detecting when [=gamepads=] become [=available=] or + [=unavailable=], and detecting when input controls have updated input + values. + </p> + <p> + A [=gamepad=] has a <dfn>gamepad identifier string</dfn>, a consider just doing: ```suggestion A [=gamepad=] has a <dfn data-for="gamepad">identifier string</dfn>, a ``` And then references via [=gamepad/identifier string=] -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/222#pullrequestreview-2922887182 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/222/review/2922887182@github.com>
Received on Thursday, 12 June 2025 23:30:40 UTC