- From: Bradley Needham <notifications@github.com>
- Date: Thu, 09 Jan 2025 14:23:26 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 9 January 2025 22:23:30 UTC
@bradleyneedham commented on this pull request.
> + </li>
+ <li>If the touch surface exposes maximum surface dimensions in
+ device units:
+ <ol>
+ <li>Set |touchEvent|.{{GamepadTouch/surfaceDimensions}}[0] to
+ the maximum X dimension on the touch surface in device units.
+ </li>
+ <li>Set |touchEvent|.{{GamepadTouch/surfaceDimensions}}[1] to
+ the maximum Y dimension on the touch surface in device units.
+ </li>
+ </ol>
+ </li>
+ <li>Repeat the following steps for each active touch point
+ reported by the |gamepad| for the current touch surface.
+ <ol>
+ <li>Let |nextTouchId:unsigned long| be the next available
Rewrote the looping description.
--
Reply to this email directly or view it on GitHub:
https://github.com/w3c/gamepad/pull/198#discussion_r1909519808
You are receiving this because you are subscribed to this thread.
Message ID: <w3c/gamepad/pull/198/review/2541050916@github.com>
Received on Thursday, 9 January 2025 22:23:30 UTC