- From: Matt Reynolds <notifications@github.com>
- Date: Thu, 13 Feb 2025 16:36:19 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/198/review/2334218318@github.com>
@nondebug commented on this pull request. > @@ -302,6 +303,17 @@ <h2> A [=list=] containing the maximum logical value for each button </td> </tr> + <tr> + <td> + <dfn data-dfn-for="Gamepad">[[\surfaces]]</dfn> + </td> + <td> + `null` + </td> + <td> + List of touch surfaces available. nit: types ``` A [=list=] of {{GamepadSurface}} touch surfaces available. ``` > @@ -460,6 +472,26 @@ <h2> </li> </ol> </dd> + <dt> + <dfn>surfaces</dfn> + </dt> + <dd> + <p> + A list of {{GamepadSurface}} surfaces available on the {{Gamepad}}. + If the device does not support touch surfaces, MUST be set to + `null`. + </p> + <p> + The {{Gamepad/surfaces}} getter steps are: + </p> + <ol> + <li>If [=this=].{{Gamepad/[[surfaces]]}} not `null` and not empty, Returning from [[surfaces]] would make Gamepad behave like a live object and we want it to behave like a snapshot. Instead of returning [[surfaces]], we should copy [[surfaces]] to Gamepad.surfaces when the Gamepad is created and return the snapshot copy. > @@ -302,6 +303,18 @@ <h2> A [=list=] containing the maximum logical value for each button </td> </tr> + <tr> + <td> + <dfn data-dfn-for="Gamepad">[[\touches]]</dfn> + </td> + <td> + Initialize to an [=list/empty=] [=list=] [=list/empty=] clears the list, I think we want [=list/is empty=] > @@ -460,6 +473,23 @@ <h2> </li> </ol> </dd> + <dt> + <dfn>touches</dfn> <dfn>touches attribute</dfn> > @@ -644,6 +678,106 @@ <h3> </ol> </li> </ol> + <p> + When the user agent modifies the list of |active touch points| for a + touch surface by adding touch points, removing touch points, or + updating the values of existing touch points, <dfn>update + touchEvents</dfn> by running the following steps: + </p> + <ol class="algorithm"> + <li>Let |surfaceId:unsigned long| be 0. + </li> + <li>Remove any existing events from Right, this should fill [[surfaces]]. > + </li> + <li>If the touch surface exposes maximum surface dimensions in + device units: + <ol> + <li>Set |touchEvent|.{{GamepadTouch/surfaceDimensions}}[0] to + the maximum X dimension on the touch surface in device units. + </li> + <li>Set |touchEvent|.{{GamepadTouch/surfaceDimensions}}[1] to + the maximum Y dimension on the touch surface in device units. + </li> + </ol> + </li> + <li>Repeat the following steps for each active touch point + reported by the |gamepad| for the current touch surface. + <ol> + <li>Let |nextTouchId:unsigned long| be the next available nextTouchId should be an internal slot on Gamepad > @@ -460,6 +473,23 @@ <h2> </li> </ol> </dd> + <dt> + <dfn>touches</dfn> + </dt> + <dd> + <p> + A [=list=] of {{GamepadTouch}} objects generated from all touch + surfaces. + </p> + <p> + The {{Gamepad/touches}} getter steps are: + </p> + <ol> + <li>Return the [=list=] of the {{Gamepad/[[touches]]}} the internal I think this can be: Return [=this=].{{Gamepad/[[touches]]}}. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/198#pullrequestreview-2334218318 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/198/review/2334218318@github.com>
Received on Friday, 14 February 2025 00:36:23 UTC