Re: [w3c/gamepad] Add support for a PCM buffer to the gamepad actuator (Issue #186)

cabanier left a comment (w3c/gamepad#186)

> We could explore adding another haptic effect type if it's common enough to warrant it and can be implemented in an interoperable manner across a range of gamepads.
> 
> What are you thinking?

That would be great! We could expose it as either a straight waveform as I proposed earlier or build something on top of the [haptic amplitude](https://www.internalfb.com/intern/staticdocs/internal_openxr_spec/#XR_FB_haptic_amplitude_envelope) OpenXR extension.
I think either works for Quest although I suspect that Google would prefer the latter.

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Received on Thursday, 11 December 2025 06:42:04 UTC