- From: Matt Reynolds <notifications@github.com>
- Date: Fri, 04 Apr 2025 16:21:31 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/222/review/2744263965@github.com>
@nondebug commented on this pull request. > + [=unavailable=], and detecting when input controls have updated input + values. + </p> + <p> + A [=gamepad=] has a <dfn>gamepad identifier string</dfn>, a + human-readable string that identifies the brand or style of + [=gamepad=]. The content is decided by the [=user agent=]. + </p> + <p> + A [=gamepad=] may be a physical device. If so, it has an <dfn>input + control layout</dfn> that describes the position, orientation and type + of each input control on the physical device. The [=user agent=] is + responsible for recognizing when an [=input control layout=] + <dfn data-lt="corresponds with">corresponds with a standard + layout</dfn>, meaning the relative positions and orientations of its + input controls are close enough to the standard layout that a user can I think omitting "so" is correct but I'm not satisfied with this definition and I think it should be rewritten to be clearer. Maybe split it into two sentences: The user agent is responsible for recognizing when an input control layout corresponds with a standard layout, meaning gamepads with this layout can be used interchangeably with other gamepads with layouts that correspond with the same standard layout. The user agent SHOULD consider a layout to correspond with a standard layout if its input controls have approximately the same relative positions and orientations as input controls described in the standard layout. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/222#discussion_r2029542164 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/222/review/2744263965@github.com>
Received on Friday, 4 April 2025 23:21:35 UTC