- From: dontcallmedom-bot <notifications@github.com>
- Date: Mon, 09 Sep 2024 03:09:43 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 9 September 2024 10:09:47 UTC
While crawling [Gamepad](https://w3c.github.io/gamepad/), the following algorithms fire an event, or resolve or reject a Promise, within a step that runs [in parallel](https://html.spec.whatwg.org/multipage/infrastructure.html#in-parallel) without first queuing a task: * [ ] The [GamepadHapticActuator/reset()](https://w3c.github.io/gamepad/#dom-gamepadhapticactuator-reset) algorithm resolves/rejects a promise directly in a step that runs in parallel See [Dealing with the event loop](https://html.spec.whatwg.org/multipage/webappapis.html#event-loop-for-spec-authors) in the HTML specification for guidance on how to deal with algorithm sections that run *in parallel*. <sub>Cc @dontcallmedom @tidoust</sub> <sub>This issue was detected and reported semi-automatically by [Strudy](https://github.com/w3c/strudy/) based on data collected in [webref](https://github.com/w3c/webref/).</sub> -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/212 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/212@github.com>
Received on Monday, 9 September 2024 10:09:47 UTC