- From: James Darpinian <notifications@github.com>
- Date: Fri, 26 Jul 2024 16:45:33 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Friday, 26 July 2024 23:45:36 UTC
I see the gyro/accelerometer inputs as roughly equivalent to the control sticks from a user expectations point of view. They do not generate events or count as user gestures, but once the gamepad is connected to a page their values are monitored and continuously sent to the webpage even if the user is not actively moving them, until page reload. For example, if the gamepad is resting upside down on its control sticks they might report some off-center values, and if the gamepad is jostled those values might change even if the user is not actively using the gamepad. I don't think this is surprising to users for the control sticks and I don't think it would be surprising to users for the gyro/accelerometer either. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/211#issuecomment-2253653172 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/211/2253653172@github.com>
Received on Friday, 26 July 2024 23:45:36 UTC