- From: Gabriel Brito <notifications@github.com>
- Date: Wed, 17 Jan 2024 17:08:20 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 18 January 2024 01:08:26 UTC
@marcoscaceres had to remove the `"switch"` class from the `dl` tag. It was messing the numbers of the ordered list. With the class set, I was having: **Item 1**: Given the value of {{GamepadHapticEffectType}} |type:GamepadHapticEffectType|, switch on:  `"dual-rumble"`: If params does not describe a [valid dual-rumble effect](https://github.com/w3c/gamepad/pull/190#dfn-valid-dual-rumble-effect), return false. **Item 3**: Return `true`. Just removing the class made "Return `true`." become item 2 again - so I have removed it. I don't know if I am missing on something here or if there is something wrong with the `"switch"` class. Please let me know if this looks good for you. Now it is looking like this: **Item 1**: Given the value of {{GamepadHapticEffectType}} |type:GamepadHapticEffectType|, switch on:  `"dual-rumble"`: If params does not describe a [valid dual-rumble effect](https://github.com/w3c/gamepad/pull/190#dfn-valid-dual-rumble-effect), return false. **Item 2**: Return `true`. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#issuecomment-1897587248 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/c1897587248@github.com>
Received on Thursday, 18 January 2024 01:08:26 UTC