- From: Gabriel Brito <notifications@github.com>
- Date: Mon, 15 Jan 2024 14:58:00 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/190/review/1822323362@github.com>
@gabrielsanbrito commented on this pull request.
> + The {{GamepadHapticActuator/playEffect()}} method steps, called with
+ {{GamepadHapticEffectType}} |type:GamepadHapticEffectType| and
+ {{GamepadEffectParameters}} |params:GamepadEffectParameters |, are:
+ </p>
+ <ol class="algorithm">
+ <li>If |params:GamepadEffectParameters| does not describe a [=valid
+ effect=] of type |type:GamepadHapticEffectType|, return [=a promise
+ rejected with=] reason {{TypeError}}.
+ </li>
+ <li>Let |document:Document?| be the [=current settings object=]'s
+ [=relevant global object=]'s [=associated `Document`=].
+ </li>
+ <li>If |document| is `null` or |document| is not [=Document/fully
+ active=] or |document|'s [=Document/visibility state=] is
+ `"hidden"`, return [=a promise resolved with=]
+ {{GamepadHapticsResult/"preempted"}}.
Will edit to return a promise rejected with an "{{InvalidStateError}}" {{DOMException}}.
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Received on Monday, 15 January 2024 22:58:06 UTC