- From: Marcos Cáceres <notifications@github.com>
- Date: Sun, 14 Jan 2024 21:45:46 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 15 January 2024 05:45:52 UTC
@marcoscaceres commented on this pull request.
> + </li>
+ <li>Let {{GamepadHapticActuator/[[playingEffectPromise]]}} be [=a
+ new promise=].
+ </li>
+ <li>Do the following steps [=in parallel=]:
+ <ol>
+ <li>[=Issue a haptic effect=] to the actuator with |type| and
+ |params|.
+ </li>
+ <li>When the effect completes, if
+ [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} is
+ not `null`, [=queue a global task=] on the [=relevant global
+ object=] of [=this=] using the [=gamepad task source=] to run
+ the following steps:
+ <ol>
+ <li>[=Resolve=]
```suggestion
<li>If [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} is null, abort these steps.</li>
<li>[=Resolve=]
```
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Received on Monday, 15 January 2024 05:45:52 UTC