- From: Gabriel Brito <notifications@github.com>
- Date: Mon, 27 Nov 2023 11:58:22 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 27 November 2023 19:58:29 UTC
@gabrielsanbrito commented on this pull request. > @@ -153,6 +153,7 @@ <h2> readonly attribute GamepadMappingType mapping; readonly attribute FrozenArray<double> axes; readonly attribute FrozenArray<GamepadButton> buttons; + [SameObject] readonly attribute GamepadHapticActuator? vibrationActuator; I don't know. It makes sense to me at least. I have used a few gamepad devices in the past that didn't have any sort of vibration actuators. It makes sense to me to have it being `null` instead of having an empty `GamepadHapticActuator.effects` array. What do you think? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1406680719 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1751253121@github.com>
Received on Monday, 27 November 2023 19:58:29 UTC