- From: Norren <notifications@github.com>
- Date: Mon, 20 Nov 2023 17:16:46 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/issues/37/1820059458@github.com>
Thanks for getting back to me, @marcoscaceres, this was an old enough thread I wasn't sure discussion would still be in play at all. With the benefit of having more sleep and the calmness that comes from having your code start working I can say that- although I have misgivings and dread about the *how*- I do have the SharedArrayBuffer working smoothly for the moment. (using temp vars to hold input on the DOM so that I only access the buffer once per index per animation frame, DOM-side) I am uncertain if that will hold once I get to implementing an audio worklet, but that is another day's problem. :) As to polled inputs vs events, #8 is interesting. I will read through it and some others more thoroughly as spare time allows. From my perspective the two issues overlap heavily enough as to be the same, and I share the same misgivings I saw in a skim of in the thread about spammy events like "GamepadAxis" and "GamepadGyro". Spammy events. I'd imagine they will cause similar issues to what I was experiencing with dropped events while sending keyboard event data to SharedArrayBuffer, which in turn will make Worker access even more important. I will direct any future commentary I have on the subject of events to that thread, however, to keep things on topic. Thanks again! :) -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/37#issuecomment-1820059458 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/37/1820059458@github.com>
Received on Tuesday, 21 November 2023 01:16:53 UTC