- From: Rik Cabanier <notifications@github.com>
- Date: Tue, 21 Mar 2023 11:10:43 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 21 March 2023 18:10:55 UTC
The Quest Pro controller come with a [new VCM motor](https://uploadvr.com/quest-touch-pro-controllers-haptics-index-tracking/) for haptics that has a variable frequency and intensity. The OpenXR API is documented [here](https://developer.oculus.com/documentation/native/android/mobile-openxr-haptic/#pcm-haptics) We'd like to expose this to WebXR developers so they can generate more immersive haptics and would like to propose the following function to the GamepadHapticActuator IDL: `Promise<GamepadHapticsResult> playPCM(Float32Array data, float sampleRate);` cc @nondebug -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/186 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/186@github.com>
Received on Tuesday, 21 March 2023 18:10:55 UTC