- From: Matt Reynolds <notifications@github.com>
- Date: Thu, 09 Feb 2023 15:00:43 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 9 February 2023 23:00:55 UTC
@nondebug commented on this pull request. > </li> <li>Set [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} to `undefined`. </li> + <li>[=Queue a global task=] on the [=relevant global object=] + of [=this=] using the [=gamepad task source=] to [=resolve=] + |effectPromise| with {{GamepadHapticsResult/"preempted"}}. + </li> If we terminate here then we won't stop vibration when there's an effect playing. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/182#discussion_r1102109707 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/182/review/1292155996@github.com>
Received on Thursday, 9 February 2023 23:00:55 UTC