- From: Matt Reynolds <notifications@github.com>
- Date: Thu, 09 Feb 2023 15:00:43 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 9 February 2023 23:00:55 UTC
@nondebug commented on this pull request.
> </li>
<li>Set
[=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} to
`undefined`.
</li>
+ <li>[=Queue a global task=] on the [=relevant global object=]
+ of [=this=] using the [=gamepad task source=] to [=resolve=]
+ |effectPromise| with {{GamepadHapticsResult/"preempted"}}.
+ </li>
If we terminate here then we won't stop vibration when there's an effect playing.
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Received on Thursday, 9 February 2023 23:00:55 UTC