- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 18 Dec 2023 22:08:10 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 19 December 2023 06:08:17 UTC
@marcoscaceres commented on this pull request.
> + The {{GamepadHapticActuator/effects}} getter steps are:
+ </p>
+ <ol>
+ <li>Return [=this=].{{GamepadHapticActuator/[[effects]]}}.
+ </li>
+ </ol>
+ </dd>
+ <dt>
+ <dfn>playEffect()</dfn> method
+ </dt>
+ <dd>
+ <p>
+ The {{GamepadHapticActuator/playEffect()}} method steps are:
+ </p>
+ <ol>
+ <li>If |params:GamepadEffectParameters| does not describe a [=valid
Ok, so the only thing to check is if `weakMagnitude` and `strongMagnitude` are less than or equal to 1 (because it's the only thing WebIDL can't do today).
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Received on Tuesday, 19 December 2023 06:08:17 UTC