- From: Rik Cabanier <notifications@github.com>
- Date: Tue, 12 Dec 2023 02:47:52 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Tuesday, 12 December 2023 10:47:58 UTC
@cabanier commented on this pull request. > + Promise<boolean> pulse(double value, double duration); + }; + </pre> + <dt> + <dfn>pulse()</dfn> method + </dt> + <dd> + <p> + <code>pulse()</code> applies a <var>value</var> to the actuator for + <var>duration</var> milliseconds. The <var>value</var> passed to + <code>pulse()</code> is clamped to limits defined by the actuator + type. The returned Promise will resolve <code>true</code> once the + pulse has completed. + </p> + <p> + Repeated calls to <code>pulse()</code> override the previous > Ok, but if pulse() is Meta Quest only, that also puts it the "feature at risk". We should note that in the spec too, unless we expect to get a second implementation. > Is there a plan for a second implementation? I'm fairly sure that this was also implemented in the Pico browser. @bkardell , was this added to Wolvic? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1423814293 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1777183286@github.com>
Received on Tuesday, 12 December 2023 10:47:58 UTC