Re: [w3c/gamepad] Move vibrationActuator to the main spec (PR #190)

@marcoscaceres commented on this pull request.



> +            {{GamepadEffectParameters/strongMagnitude}} and
+            {{GamepadEffectParameters/weakMagnitude}} set the vibration
+            intensity levels for the low-frequency and high-frequency rumble
+            motors, normalized to the range `[0,1]`, default 0. An effect
+            with magnitude values outside of this range is not a [=valid
+            effect=].

As above... this should be generalized... it's not specific to "dual-rumble" 

```suggestion
            {{GamepadEffectParameters/strongMagnitude}} and
            {{GamepadEffectParameters/weakMagnitude}} set the 
            intensity levels for the low-frequency and high-frequency vibrations, 
            normalized to the range `[0,1]`, defaulting to 0. An effect
            with magnitude values outside of this range is not a [=valid
            effect=].
```

The " An effect with magnitude values outside of this range is not a [=valid effect=]" should be checked as part of a valuation algorithm. 

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Received on Tuesday, 12 December 2023 05:37:48 UTC