Re: [w3c/gamepad] Move vibrationActuator to the main spec (PR #190)

@marcoscaceres commented on this pull request.



> +            configuration with an eccentric rotating mass (ERM) vibration
+            motor in each handle of a standard gamepad. In this
+            configuration, either motor is capable of vibrating the whole
+            gamepad. The vibration effects created by each motor are unequal
+            so that the effects of each can be combined to create more
+            complex haptic effects.
+          </p>
+          <p>
+            A {{GamepadHapticEffectType/"dual-rumble"}} effect is a
+            fixed-length, constant-intensity vibration effect intended for an
+            actuator of this type. {{GamepadHapticEffectType/"dual-rumble"}}
+            effects are defined by {{GamepadEffectParameters/startDelay}},
+            {{GamepadEffectParameters/duration}},
+            {{GamepadEffectParameters/strongMagnitude}}, and
+            {{GamepadEffectParameters/weakMagnitude}}, none of which are
+            required.

```suggestion
            required because they default to 0.
```

-- 
Reply to this email directly or view it on GitHub:
https://github.com/w3c/gamepad/pull/190#pullrequestreview-1776638516
You are receiving this because you are subscribed to this thread.

Message ID: <w3c/gamepad/pull/190/review/1776638516@github.com>

Received on Tuesday, 12 December 2023 05:21:22 UTC