- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 11 Dec 2023 20:30:49 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 12 December 2023 04:30:56 UTC
@marcoscaceres commented on this pull request. > + <li>If this actuator cannot [=play effects with type=] |type|, + return [=a promise rejected with=] reason {{NotSupportedError}}. + </li> + <li>Let {{GamepadHapticActuator/[[playingEffectPromise]]}} be [=a + new promise=]. + </li> + <li>Do the following steps in parallel: + <ol> + <li>[=Issue a haptic effect=] to the actuator with |type| and + |params|. + </li> + <li>When the effect completes, if it was not preempted, [=queue + a global task=] on the [=relevant global object=] of [=this=] + using the [=gamepad task source=] to run the following steps: + <ol> + <li>[=Resolve=] Should this assert or check that [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} is not undefined? It could have gotten destroyed or it might not even be the same promise anymore, right? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#pullrequestreview-1776568991 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1776568991@github.com>
Received on Tuesday, 12 December 2023 04:30:56 UTC