- From: Marcos Cáceres <notifications@github.com>
- Date: Mon, 11 Dec 2023 20:28:10 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 12 December 2023 04:28:16 UTC
@marcoscaceres commented on this pull request. > + is not `undefined`: + <ol> + <li>Let |effectPromise| be + [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}}. + </li> + <li>Set + [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} to + `undefined`. + </li> + <li>[=Queue a global task=] on the [=relevant global object=] + of [=this=] using the [=gamepad task source=] to [=resolve=] + |effectPromise| with {{GamepadHapticsResult/"preempted"}}. + </li> + </ol> + </li> + <li>If this actuator cannot [=play effects with type=] |type|, I wonder if this check should happen earlier? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1423388561 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1776567203@github.com>
Received on Tuesday, 12 December 2023 04:28:16 UTC