- From: Gabriel Brito <notifications@github.com>
- Date: Thu, 07 Dec 2023 17:58:02 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Friday, 8 December 2023 01:58:08 UTC
@gabrielsanbrito commented on this pull request. > + Promise<boolean> pulse(double value, double duration); + }; + </pre> + <dt> + <dfn>pulse()</dfn> method + </dt> + <dd> + <p> + <code>pulse()</code> applies a <var>value</var> to the actuator for + <var>duration</var> milliseconds. The <var>value</var> passed to + <code>pulse()</code> is clamped to limits defined by the actuator + type. The returned Promise will resolve <code>true</code> once the + pulse has completed. + </p> + <p> + Repeated calls to <code>pulse()</code> override the previous What do you think that we should do now? Should we remove it or keep it in the extensions document? -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/190#discussion_r1419851176 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/190/review/1771426950@github.com>
Received on Friday, 8 December 2023 01:58:08 UTC