- From: Walter <notifications@github.com>
- Date: Mon, 23 May 2022 13:58:51 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 23 May 2022 20:59:03 UTC
> Events are also how the underlying hardware interfaces work, they generate interrupts when the controller state changes. Providing an event-based API allows developers to get those events as quickly as possible without wasting cycles polling. Ah, I thought HID was polling based and this API was an abstraction layer on top of polling. If it's event-driven, then this makes a lot more sense. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/152#issuecomment-1135131803 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/152/c1135131803@github.com>
Received on Monday, 23 May 2022 20:59:03 UTC