- From: Walter <notifications@github.com>
- Date: Tue, 17 May 2022 10:45:11 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 17 May 2022 17:45:22 UTC
This should be re-opened. It's exactly as @Mictronics said, Gamepad polling is *not* events. The raw Gamepad object is functionally useless; you have to "sample" (reduce) multiple Gamepad polls into something usable (eg, to read a shoryuken input). If you have a high intensity game (like a fighting game) which needs a sample every game tick, and reduces multiple polls per sample, then you need to put your gamepad polling and sampling on another thread (preferably with the game). -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/37#issuecomment-1129146777 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/issues/37/1129146777@github.com>
Received on Tuesday, 17 May 2022 17:45:22 UTC