- From: Marcos Cáceres <notifications@github.com>
- Date: Wed, 22 Jun 2022 22:11:25 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Thursday, 23 June 2022 05:11:37 UTC
@marcoscaceres commented on this pull request. > </p> <pre class="idl"> [Exposed=Window] interface GamepadHapticActuator { readonly attribute GamepadHapticActuatorType type; + boolean canPlayEffectType(GamepadHapticEffectType type); + Promise<GamepadHapticsResult> playEffect( + GamepadHapticEffectType type, + optional GamepadEffectParameters params = {}); Promise<boolean> pulse(double value, double duration); Agree. It would be nice to have a single way to activate the actuator. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/163#discussion_r904524697 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/163/review/1016340316@github.com>
Received on Thursday, 23 June 2022 05:11:37 UTC