- From: Marcos Cáceres <notifications@github.com>
- Date: Tue, 07 Jun 2022 23:42:21 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Wednesday, 8 June 2022 06:42:33 UTC
@marcoscaceres commented on this pull request.
> + |params|.
+ </li>
+ <li>Return {{GamepadHapticActuator/[[playingEffectPromise]]}}.
+ </li>
+ </ol>
+ <p>
+ When the effect completes, if it was not preempted, run these
+ steps:
+ </p>
+ <ol>
+ <li>[=Queue a global task=] on the [=relevant global object=] of
+ [=this=] using the [=gamepad task source=] to [=resolve=]
+ [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}} with
+ {{GamepadHapticsResult/"complete"}}.
+ </li>
+ <li>Set [=this=].{{GamepadHapticActuator/[[playingEffectPromise]]}}
Clearing [[playingEffectPromise]] should be done as part of the task. Otherwise, it reads like [[playingEffectPromise]] gets trashed before the task runs.
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Received on Wednesday, 8 June 2022 06:42:33 UTC