- From: Marcos Cáceres <notifications@github.com>
- Date: Sun, 11 Dec 2022 18:13:16 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 12 December 2022 02:13:28 UTC
@marcoscaceres commented on this pull request. > + occur without user interaction. + </p> + <p> + The user agent MUST NOT expose information about connected gamepads + until a gamepad user gesture has been received from any connected + gamepad. The user gesture MUST be tracked independently for each gamepad + context. A <dfn>gamepad context</dfn> MUST be created when a page first + requests the current gamepad state or registers for gamepad connection + events. The gamepad context MUST be destroyed when the tab is closed or + navigates away from the current page. Reloading the current page MUST + NOT destroy the gamepad context. + </p> + <div class="issue"> + <p>TODO: Integrate the gamepad context lifetime with the HTML spec.</p> + </div> + To register a user gesture, a gamepad context MUST be active. A gamepad Determining "active" is effectively and algorithm, so we should specify it as such. -- Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/136#pullrequestreview-1212824119 You are receiving this because you are subscribed to this thread. Message ID: <w3c/gamepad/pull/136/review/1212824119@github.com>
Received on Monday, 12 December 2022 02:13:28 UTC