Re: [w3c/gamepad] GamepadHapticActuator pulse should support frequency parameter (#148)

> @cabanier, we'd basically need a pull request (one of the editors can draft it or anyone here might volunteer to do it), tests, and implementation commitment from two implementers.

One problem is that I'm unaware if there's anyone but Oculus that has control over the frequency of the haptic motor...

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Received on Friday, 19 August 2022 16:26:07 UTC