- From: Matt Reynolds <notifications@github.com>
- Date: Fri, 03 Sep 2021 19:56:34 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Saturday, 4 September 2021 02:56:47 UTC
The latest patch removes buttonchange/axischange and replaces them with gamepadchange/rawgamepadchange. I've added a "run the gamepad steps" algorithm to integrate with the event loop's pre-animation-frame steps which flushes any pending gamepadchange events. > What about button presses? Do you think those should happen immediately? Yes, they should happen immediately. I've added a step to flush gamepadchange before firing buttondown/buttonup. Currently it flushes on either event, maybe it should only flush for buttondown? -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/152#issuecomment-912896039
Received on Saturday, 4 September 2021 02:56:47 UTC