- From: Marcos Cáceres <notifications@github.com>
- Date: Tue, 15 Jun 2021 07:20:18 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
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- Message-ID: <w3c/gamepad/pull/151/review/684074994@github.com>
@marcoscaceres commented on this pull request. > + <ol> + <li>Let |gamepad:Gamepad| be the {{Gamepad}} instance in |navigator:Navigator|.{{Navigator/[[gamepads]]}} representing the gamepad. + <li>Queue a task (where?) to <a>update gamepad state</a> for |gamepad|. + </ol> + <p> + To <dfn>update gamepad state</dfn> for |gamepad|, run the following steps: + </p> + <ol> + <li>Let |now| be the [=current high resolution time=]. + <li>Set |gamepad|.{{Gamepad/timestamp}} to |now|. + <li>Run the steps for <a>map and normalize axes</a> with |gamepad|. + <li>Run the steps for <a>map and normalize buttons</a> with |gamepad|. + <li>If |navigator|.{{Navigator/[[hasGamepadGesture]]}} is `false` and |gamepad| <a>contains a gamepad user gesture</a>: + <ol> + <li>Set |navigator|.{{Navigator/[[hasGamepadGesture]]}} to `true`. + <li>For each |connectedGamepad:Gamepad| of |navigator|.{{Navigator/[[gamepads]]}}: Got motivated from our last tele conf and added nullable type support 😇 ```suggestion <li>For each |connectedGamepad:Gamepad?| of |navigator|.{{Navigator/[[gamepads]]}}: ``` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/151#pullrequestreview-684074994
Received on Tuesday, 15 June 2021 14:20:55 UTC