Re: [w3ctag/design-reviews] WebGPU and WGSL (#626)

> It's a dense piece of work so any further steer you have on what you would like us to particularly look at would be great.

We talked about this further and here are the [explainer](https://gpuweb.github.io/gpuweb/explainer/) sections that I think you should focus on:

- **Introduction**
- **Additional Background**
- **Adapters and Devices** intro section
- **Optional Capabilities**: important because it exposes hardware differences.
- **Object Validity and Destroyed-ness**: important because it introduces a new error mechanism to the platform.
- **Errors** intro section, **Problems and Solutions** intro section, rest as interested.
- **Buffer Mapping** intro section, rest as interested.
- **Multithreading**: eventually important, but not urgent because not part of MVP.
- **Image, Video, and Canvas input**, **Canvas Output**: if interested in these topics.
- **Bitflags**: optional, a small peculiarity in the JS API.

I'm not specifically aware of any important items that are in the spec but not in the explainer. (If I were, I'd have written an explainer section on them :) However, I could be forgetting something.)

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Received on Thursday, 10 June 2021 17:55:30 UTC