- From: Reilly Grant <notifications@github.com>
- Date: Wed, 21 Jul 2021 16:59:23 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/152/review/712276250@github.com>
@reillyeon requested changes on this pull request.
> + {{GamepadAxisEvent/gamepadIndex}} attribute initialized to
+ |gamepad|.{{Gamepad/index}}, its {{GamepadAxisEvent/axisIndex}}
+ attribute initialized to |axisIndex|, its
+ {{GamepadAxisEvent/axisSnapshot}} attribute initialized to
+ |newValue|, and its {{GamepadAxisEvent/gamepadTimestamp}}
+ attribute initialized to |now|.
+ </li>
+ </ol>
+ </li>
+ <li>[=list/For each=] |buttonIndex:long| of [=the range=] from 0 to
+ the [=list/size=] of |gamepad|.{{Gamepad/buttons}} − 1:
+ <ol>
+ <li>Let |button:GamepadButton| be
+ |gamepad|.{{Gamepad/[[buttons]]}}[|buttonIndex|].
+ </li>
+ <li>If |oldButtonValue|[|buttonIndex|] is not equal to
```suggestion
<li>If |oldButtonValues|[|buttonIndex|] is not equal to
```
> + <li>Let |button:GamepadButton| be
+ |gamepad|.{{Gamepad/[[buttons]]}}[|buttonIndex|].
+ </li>
+ <li>If |oldButtonValue|[|buttonIndex|] is not equal to
+ |button|.{{GamepadButton/value}}:
+ <ol>
+ <li>Let |buttonCopy| be a [=new=] {{GamepadButton}} instance
+ with its {{GamepadButton/value}} attribute initialized to
+ |button|.{{GamepadButton/value}}, its
+ {{GamepadButton/pressed}} attribute initialized to
+ |button|.{{GamepadButton/pressed}}, and its
+ {{GamepadButton/touched}} attribute initialized to
+ |button|.{{GamepadButton/touched}}.
+ </li>
+ <li>[=Queue a task=] on the [=gamepad task source=] to [=fire
+ an event=] named {{buttonchange}} at |gamepad| using
Should `buttonchange` also fire when a button is touched but its value has not changed or do we want to save that for separate `buttontouchdown` and `buttontouchup` events?
> + {{GamepadAxisEvent/axisSnapshot}} attribute initialized to
+ |newValue|, and its {{GamepadAxisEvent/gamepadTimestamp}}
+ attribute initialized to |now|.
+ </li>
+ </ol>
+ </li>
+ <li>[=list/For each=] |buttonIndex:long| of [=the range=] from 0 to
+ the [=list/size=] of |gamepad|.{{Gamepad/buttons}} − 1:
+ <ol>
+ <li>Let |button:GamepadButton| be
+ |gamepad|.{{Gamepad/[[buttons]]}}[|buttonIndex|].
+ </li>
+ <li>If |oldButtonValue|[|buttonIndex|] is not equal to
+ |button|.{{GamepadButton/value}}:
+ <ol>
+ <li>Let |buttonCopy| be a [=new=] {{GamepadButton}} instance
Define a "create a button snapshot" algorithm to capture this logic in one place?
> @@ -1207,6 +1354,173 @@ <h3>
</dl>
</section>
</section>
+ <section data-dfn-for="GamepadAxisEvent">
+ <h2>
+ <dfn>GamepadAxisEvent</dfn> Interface
+ </h2>
+ <pre class="idl" data-cite="DOM">
+ [Exposed=Window, SecureContext]
+
+ interface GamepadAxisEvent: Event {
```suggestion
interface GamepadAxisEvent : Event {
```
> @@ -1207,6 +1354,173 @@ <h3>
</dl>
</section>
</section>
+ <section data-dfn-for="GamepadAxisEvent">
+ <h2>
+ <dfn>GamepadAxisEvent</dfn> Interface
+ </h2>
+ <pre class="idl" data-cite="DOM">
+ [Exposed=Window, SecureContext]
+
```suggestion
```
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Received on Wednesday, 21 July 2021 23:59:36 UTC