- From: Reilly Grant <notifications@github.com>
- Date: Wed, 21 Jul 2021 16:59:23 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/gamepad/pull/152/review/712276250@github.com>
@reillyeon requested changes on this pull request. > + {{GamepadAxisEvent/gamepadIndex}} attribute initialized to + |gamepad|.{{Gamepad/index}}, its {{GamepadAxisEvent/axisIndex}} + attribute initialized to |axisIndex|, its + {{GamepadAxisEvent/axisSnapshot}} attribute initialized to + |newValue|, and its {{GamepadAxisEvent/gamepadTimestamp}} + attribute initialized to |now|. + </li> + </ol> + </li> + <li>[=list/For each=] |buttonIndex:long| of [=the range=] from 0 to + the [=list/size=] of |gamepad|.{{Gamepad/buttons}} − 1: + <ol> + <li>Let |button:GamepadButton| be + |gamepad|.{{Gamepad/[[buttons]]}}[|buttonIndex|]. + </li> + <li>If |oldButtonValue|[|buttonIndex|] is not equal to ```suggestion <li>If |oldButtonValues|[|buttonIndex|] is not equal to ``` > + <li>Let |button:GamepadButton| be + |gamepad|.{{Gamepad/[[buttons]]}}[|buttonIndex|]. + </li> + <li>If |oldButtonValue|[|buttonIndex|] is not equal to + |button|.{{GamepadButton/value}}: + <ol> + <li>Let |buttonCopy| be a [=new=] {{GamepadButton}} instance + with its {{GamepadButton/value}} attribute initialized to + |button|.{{GamepadButton/value}}, its + {{GamepadButton/pressed}} attribute initialized to + |button|.{{GamepadButton/pressed}}, and its + {{GamepadButton/touched}} attribute initialized to + |button|.{{GamepadButton/touched}}. + </li> + <li>[=Queue a task=] on the [=gamepad task source=] to [=fire + an event=] named {{buttonchange}} at |gamepad| using Should `buttonchange` also fire when a button is touched but its value has not changed or do we want to save that for separate `buttontouchdown` and `buttontouchup` events? > + {{GamepadAxisEvent/axisSnapshot}} attribute initialized to + |newValue|, and its {{GamepadAxisEvent/gamepadTimestamp}} + attribute initialized to |now|. + </li> + </ol> + </li> + <li>[=list/For each=] |buttonIndex:long| of [=the range=] from 0 to + the [=list/size=] of |gamepad|.{{Gamepad/buttons}} − 1: + <ol> + <li>Let |button:GamepadButton| be + |gamepad|.{{Gamepad/[[buttons]]}}[|buttonIndex|]. + </li> + <li>If |oldButtonValue|[|buttonIndex|] is not equal to + |button|.{{GamepadButton/value}}: + <ol> + <li>Let |buttonCopy| be a [=new=] {{GamepadButton}} instance Define a "create a button snapshot" algorithm to capture this logic in one place? > @@ -1207,6 +1354,173 @@ <h3> </dl> </section> </section> + <section data-dfn-for="GamepadAxisEvent"> + <h2> + <dfn>GamepadAxisEvent</dfn> Interface + </h2> + <pre class="idl" data-cite="DOM"> + [Exposed=Window, SecureContext] + + interface GamepadAxisEvent: Event { ```suggestion interface GamepadAxisEvent : Event { ``` > @@ -1207,6 +1354,173 @@ <h3> </dl> </section> </section> + <section data-dfn-for="GamepadAxisEvent"> + <h2> + <dfn>GamepadAxisEvent</dfn> Interface + </h2> + <pre class="idl" data-cite="DOM"> + [Exposed=Window, SecureContext] + ```suggestion ``` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/152#pullrequestreview-712276250
Received on Wednesday, 21 July 2021 23:59:36 UTC