- From: Jesper van den Ende <notifications@github.com>
- Date: Sat, 10 Jul 2021 09:25:31 -0700
- To: w3c/pointerlock <pointerlock@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Saturday, 10 July 2021 16:25:47 UTC
Some software like Blender and Unity warp the cursor to the opposite edge of the screen and keep showing the cursor. This is a better user experience in some cases because the cursor stays visible and it is where you expect it to be after making a short movement. Take https://pointer-lock-dragging-demo.glitch.me/ for instance. It could be desirable if the cursor stayed visible and moved along with the red circle. This is even more the case when holding a key rather than clicking and dragging. (You can hold spacebar in this demo) Perhaps an extra flag that can be passed to `requestPointerLock()` would already be enough for this. Making it possible for developers to set the location of the circle will probably allow for abuse. This is similar to #27 except that the pointer is teleported rather than clipped. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/pointerlock/issues/73
Received on Saturday, 10 July 2021 16:25:47 UTC