- From: Jake Archibald <notifications@github.com>
- Date: Mon, 09 Aug 2021 02:27:02 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 9 August 2021 09:27:14 UTC
Did you folks see https://github.com/w3c/gamepad/issues/4#issuecomment-354749126? I propose an axischange event there. It feels like this matches pointermove, where you're generally interested in the latest value, sync'd to raf. Whereas button presses are more immediate (and must be preceded by events to update the axis state if changes are pending). Event coalescing can be used to get more detailed axis changes, but even then I wouldn't expect multiple events with the same type and timestamp. Having an equivalent of pointerrawupate also seems ok. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/152#issuecomment-895075705
Received on Monday, 9 August 2021 09:27:14 UTC