> _For users who require magnification, might it make sense to have an option on the viewport to perform appropriate scaling automatically?_
This does not make sense, since it's fundamentally an immersive experience and you cannot scale a reality.
> _Could the Web Audio, Vibration and Gamepad APIs make use of XRViewerPose to provide this immersive experience? How does that work with the frame-based mechanism for updating the XRViewerPose? Could the explainer (or another document) provide some example code for linking these things together?_
No, however you can do it the other way around: You can use the WebXR API to drive WebAudio, and user-agents can disable visual rendering. We could add some text allowing this.
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