- From: fernando-80 <notifications@github.com>
- Date: Thu, 05 Nov 2020 17:10:00 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
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Received on Friday, 6 November 2020 01:10:13 UTC
@fernando-80 commented on this pull request. > + <h2><dfn>GamepadTouch</dfn> Interface</h2> + <p> + This interface defines a single touch event on a gamepad device that + supports input. The event consists of a touch id that uniquely + identifies the touch point from the time the input medium (e.g. finger, + stylus, etc) makes contact with the touch device, up to the time the + input medium is no longer making contact with the touch device. + </p> + + <pre class="idl"> + [Exposed=Window, SecureContext] + interface GamepadTouch { + readonly attribute unsigned long touchId; + readonly attribute octet surfaceId; + readonly attribute Float32Array position; + readonly attribute Uint32Array? surfaceDimensions; Hi @marcoscaceres we thought about representing the absent surfaceDimensions with "null". Would there be any advantages to use the empty array instead? thanks~ -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/142#discussion_r518464517
Received on Friday, 6 November 2020 01:10:13 UTC