- From: Grovkillen <notifications@github.com>
- Date: Tue, 24 Mar 2020 06:09:28 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 24 March 2020 13:09:42 UTC
Currently it's suggested that the inputs are either "button" or "axis". I find this too wide. I suggest the following: **button**: "input's with state either 0 or 1, default 0" **toggle**: "input's with state either 0 or 1, no default" <--- **not** part of "standard gamepad" **trigger**: "input's with state range from 0 to 1, default 0" **spring**: "input's with state range from 1 to 0, default 1" <--- **not** part of "standard gamepad" **dpad**: "input's with 4 states; up, down, left, right. default 0" **joystick**: "input's with two axis with state range from 0 to 1, default NaN" **menu**: "input's with state either 0 or 1, default 0. placement in menu cluster" **left** cluster: "input's that are reachable for the left hand" **right** cluster: "input's that are reachable for the right hand" **menu** cluster: "input's that are reachable with both left and right hand with only a small movement" -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/131
Received on Tuesday, 24 March 2020 13:09:42 UTC