Re: [w3c/gamepad] Terminology of inputs. (#131)

These input types are primarily useful for describing input devices that don't follow the standard gamepad. If we add a new input type to the spec I think it should be because we're adding a new standard device type that requires it. Can you describe how these would be used as part of a new standard device type?

> Addon to this. I suggest the term "gamepad" to describe a human interface device that uses one or multiple of the above described inputs. Gamepad's by definition only interact with the human in such a way that the human uses their hands or feet to manipulate the input's output value.

For the purposes of the spec, a gamepad is anything that provides gamepad data. It might be a virtual device operated by software rather than a physical input device operated by a human.

Note that for actual HID-class devices you can use WebHID, which is likely a better fit for nonstandard HID input devices than Gamepad API:

https://wicg.github.io/webhid/

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Received on Monday, 8 June 2020 18:44:01 UTC