- From: Matt Reynolds <notifications@github.com>
- Date: Mon, 20 Jul 2020 13:16:47 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 20 July 2020 20:16:59 UTC
The haptic vibration proposal (https://github.com/w3c/gamepad/pull/68) only defines the typical "dual-rumble" style rumble effect with strong/weak ERM actuators. Xbox One controllers additionally have [Impulse Triggers](https://www.pcgamingwiki.com/wiki/Controller:Xbox_One_Controller#Impulse_Trigger_Vibration): haptic actuators that can be used to create effects localized to a particular trigger. To support these let's add new actuator types, for instance: enum GamepadHapticActuatorType { "dual-rumble", "impulse-trigger-left", // NEW "impulse-trigger-right", // NEW }; Xbox One impulse triggers can be controlled on Windows 10 using the [Windows.Gaming.Input API](https://docs.microsoft.com/en-us/uwp/api/windows.gaming.input.gamepadvibration?view=winrt-19041). -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/138
Received on Monday, 20 July 2020 20:16:59 UTC