Re: [w3ctag/design-reviews] WebXR Hand Input API Specification (#568)

> Should we rename the joints with simpler names, much like the unity example you listed?

I think that would be helpful to at least consider - naming the joints by number also makes it easier to understand the ordering without memorising or looking up the names of the bones each time (and also remembering that the joint comes before the named bone).

> Actual code wouldn't use those structures. I think @Manishearth provided that to clarify how the mapping is done.

I see. Could we see some more realistic code examples somewhere?

> The hands API is not involved in this. Each hand will also be a "controller" which has actions associated with it.

Can you expand on this? How would someone using hand input access the default action?

> There is an [issue](https://github.com/immersive-web/webxr-hand-input/issues/11) on this. The spec currently defines that the hand will always returns all the joints.

Great issue, thank you!

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Received on Tuesday, 1 December 2020 23:57:29 UTC