- From: Marcos Cáceres <notifications@github.com>
- Date: Wed, 20 Nov 2019 21:06:49 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 21 November 2019 05:06:51 UTC
marcoscaceres commented on this pull request.
> - MUST be returned until the <a>user agent</a> needs to return
- different values (or values in a different order).
+ <p>
+ Array of {{GamepadButton}} objects representing the current state of
+ all buttons of the gamepad. It is RECOMMENDED that buttons appear in
+ decreasing importance such that the primary button, secondary
+ button, tertiary button, and so on appear as elements 0, 1, 2, ...
+ in the buttons array.
+ </p>
+ <p>
+ When the system receives new data from a connected gamepad, a
+ microtask MUST be queued with the user interaction task source to
+ update the gamepad state. If the gamepad has the same buttons in the
+ same order as the previous update, the buttons attribute MUST return
+ the same array object. If the number of buttons or the ordering of
+ buttons has changed, the buttons attribute MUST return a new array
I guess that make sense... it doesn't feel good to swap out arrays, but yes, the async/looping aspects does make it reasonable. Thank you.
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Received on Thursday, 21 November 2019 05:06:51 UTC