- From: Matt Reynolds <notifications@github.com>
- Date: Wed, 20 Nov 2019 17:35:51 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 21 November 2019 01:35:53 UTC
nondebug commented on this pull request.
> + Zero-based index of the gamepad in the {{Navigator}}. The index
+ MUST NOT change once the Gamepad object has been returned to script.
+ </p>
+ <p>
+ When the system is notified that a gamepad has been connected,
+ its index attribute MUST be assigned to the lowest index that is not
+ assigned to any currently connected gamepad, starting at zero.
+ </p>
+ <p>
+ When the system is notified that a previously connected gamepad has
+ become unavailable, the `index` attribute of other gamepads MUST NOT
+ be reassigned. However, if a gamepad is disconnected, and
+ subsequently the same or a different gamepad is connected, the
+ lowest previously used index MUST be assigned to the newly connected
+ gamepad.
+ </p>
I added the example but renamed pad1,pad2,pad3 -> padA,padB,padC for clarity
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Received on Thursday, 21 November 2019 01:35:53 UTC