- From: Jeff Gilbert <notifications@github.com>
- Date: Wed, 13 Nov 2019 11:29:25 -0800
- To: w3c/webcomponents <webcomponents@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Wednesday, 13 November 2019 19:29:28 UTC
That doesn't look like a compelling improvement to me over js modules, and moving boilerplate into each shader module is a step backwards for conciseness. Also unfortunate: WebGLShaders are not only specific to a WebGLContext, but compilation depends on mutable WebGLContext state as well. Compilation is unfortunately not (presently) idempotent. NB: WebGPU will be giving us yet another shader type, coincidentally called `GPUShaderModule`. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/webcomponents/issues/853#issuecomment-553561523
Received on Wednesday, 13 November 2019 19:29:28 UTC